AoeStats
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Arena

511441663Analyzed
2v2 RM · 6d ago on Oct 5, 2026· 49m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
794
+14
🇵🇪 Romans · Peru
762
+16
vs
🇺🇸 Hindustanis · United States
756
-15
🇺🇸 Gurjaras · United States
756
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 953 9:25 16:20 36:43 ⛏ Fast Castle
19 927 11:33 19:46 34:41 ⚔ FC into Scouts
18 872 10:02 14:51 36:50 ⛏ Fast Castle
15 742 9:28 15:59 35:09 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,490 26,145 14,285 2,300 63,220 72,823
20,820 11,550 14,715 950 48,035 51,467
21,400 11,930 11,280 2,260 46,870 52,816
15,110 8,885 9,400 1,600 34,995 36,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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