AoeStats
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Nomad

515661663Analyzed
2v2 RM · 6d ago on Oct 23, 2026· 39m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1480
+11
🇫🇷 Saracens · France
1338
+17
vs
🇨🇳 Japanese · China
1395
-15
🇺🇸 Khmer · United States
1344
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,834 12:52 16:47 37:30 ⛏ Fish Boom FC
42 1,667 12:04 17:11 34:07 ⛏ Fish Boom FC
23 924 13:12 20:27 — ⛏ Fish Boom FC
22 887 15:31 19:40 35:59 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,900 16,885 4,360 280 31,425 32,421
10,825 9,387 6,230 2,180 28,622 28,747
11,095 9,160 4,560 2,425 27,240 27,191
4,950 5,735 845 325 11,855 13,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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