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Black Forest

515497076Analyzed
4v4 RM · 11d ago on Oct 22, 2026· 68m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Britons · Estonia
656
+11
🇫🇮 Tatars · Finland
648
+12
🇳🇱 Turks · Netherlands
633
+12
🇪🇨 Franks · Ecuador
579
+14
vs
🇬🇧 Franks · United Kingdom
611
-14
🇪🇸 Britons · Spain
566
-13
🇩🇪 Hindustanis · Germany
513
-11
🇫🇷 Burgundians · France
512
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,831 11:21 20:37 36:44 ⛏ Fast Castle
18 1,234 12:56 23:36 34:46 ◆ FC into Fast Imp
17 1,152 12:34 22:41 41:39 ⛏ Fast Castle
16 1,087 11:10 19:37 35:59 ⛏ Fast Castle
13 910 14:37 21:07 35:30 ⛏ Fast Castle
11 724 14:39 22:19 30:40 ⛏ Fast Castle
10 650 13:06 20:57 32:49 ⛏ Fast Castle
9 644 11:17 26:50 49:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,065 15,930 23,140 4,625 75,760 99,804
29,030 18,989 21,720 2,850 72,589 105,410
28,710 17,880 20,045 5,350 71,985 101,825
27,225 18,085 19,810 3,630 68,750 83,394
20,825 24,355 12,630 1,750 59,560 67,398
19,655 22,818 13,785 2,645 58,903 86,270
17,535 16,525 18,830 1,400 54,290 57,159
14,135 14,315 9,755 6,080 44,285 56,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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