AoeStats
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Baltic

511344693Analyzed
2v2 RM · 16d ago on Oct 4, 2026· 103m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
499
+17
🇩🇪 Persians · Germany
478
+18
vs
🇰🇿 Italians · Kazakhstan
531
-18
🇷🇺 Franks · Russia
519
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 3,663 12:31 24:42 36:49 ⛏ Fish Boom into Fire Galleys FC
21 2,153 11:23 24:36 39:04 ⚔ Fire Galleys into Scouts
20 2,077 12:18 19:13 47:52 ⚔ Fish Boom FC into Towers
9 895 16:27 27:30 58:17 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,390 51,055 40,960 4,975 138,380 141,476
38,725 24,801 32,380 4,625 100,531 124,780
28,470 29,544 20,735 5,415 84,164 112,424
23,235 33,805 21,290 4,270 82,600 101,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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