AoeStats
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Arabia

512282967Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 21m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1236
+14
🇨🇱 Maya · Chile
1235
+14
🇦🇷 Saracens · Argentina
1024
+22
🇦🇷 Cumans · Argentina
1007
+24
vs
🇲🇽 Mapuche · Mexico
1224
-20
🇯🇵 Britons · Japan
1185
-19
🇺🇸 Sicilians · United States
1177
-18
🇮🇩 Celts · Indonesia
1142
-17
Player eAPM Actions Feudal Castle Imperial Opening
71 1,498 9:44 — — ⚔ Scout Rush
48 1,022 9:54 — — ⚔ Archer Rush
46 973 10:33 — — ⚔ Scouts into Archers
35 741 12:28 18:11 — ⛏ Fast Castle
35 750 8:21 — — ⚔ Archer Rush
28 586 10:14 17:49 — ⛏ Fast Castle
27 563 11:09 — — ⚔ Tower Rush
17 368 10:32 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,385 3,874 250 0 10,509 11,420
3,470 3,385 1,270 125 8,250 8,310
3,850 3,345 790 0 7,985 8,028
3,760 2,445 1,530 0 7,735 8,004
3,675 2,515 1,270 0 7,460 8,318
3,210 3,784 50 100 7,144 7,800
3,320 2,505 520 225 6,570 6,383
3,300 2,127 350 700 6,477 7,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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