AoeStats
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Oasis

509332972Analyzed
2v2 RM · 24d ago on Sep 26, 2026· 23m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1669
+8
🇩🇪 Shu · Germany
1665
+8
vs
🇹🇷 Danes · Türkiye
1569
-11
🇨🇴 Persians · Colombia
1384
-5
Player eAPM Actions Feudal Castle Imperial Opening
63 1,520 9:22 19:54 — ⚔ M@A into Archers
51 1,221 8:25 16:37 — ⛏ Fast Castle
41 977 9:37 13:34 — ⛏ Fast Castle
39 933 12:02 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,950 4,235 2,035 250 11,470 11,173
5,605 4,170 1,165 200 11,140 11,584
4,300 4,110 655 245 9,310 9,456
4,250 3,193 1,235 200 8,878 10,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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