AoeStats
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Arena

516207643Analyzed
3v3 RM · 12d ago on Oct 25, 2026· 21m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
820
+15
🇦🇺 Romans · Australia
758
+18
🇦🇺 Bohemians · Australia
752
+18
vs
🇪🇸 Burgundians · Spain
851
-18
🇭🇰 Armenians · Hong Kong SAR China
812
-18
🇹🇷 Hindustanis · Türkiye
751
-15
Player eAPM Actions Feudal Castle Imperial Opening
11 248 12:09 — —
11 240 13:11 — — ⛏ Fast Castle
10 229 14:15 — — ⚔ Scout Rush
9 208 11:47 — —
7 158 11:48 — — ⚔ Scout Rush
1 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,840 2,315 0 0 8,155 12,342
4,350 2,740 290 0 7,380 9,691
3,850 2,115 370 0 6,335 9,291
3,700 1,305 0 0 5,005 5,586
2,125 1,430 0 0 3,555 4,640
150 0 0 0 150 231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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