AoeStats
← TwisteR_NooB

Black Forest

509644164Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 76m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Dravidians · Greece
819
+15
🇦🇺 Persians · Australia
776
+16
vs
🇺🇸 Khmer · United States
800
-16
🇪🇸 Romans · Spain
772
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,695 14:13 21:40 33:53 ⛏ Fish Boom FC
21 1,585 16:47 23:04 34:35 ⛏ Fast Castle
17 1,276 12:21 23:30 33:40 ⛏ Fast Castle
17 1,302 15:37 24:19 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,540 43,099 54,480 3,710 162,829 176,811
50,290 51,933 31,365 3,920 137,508 171,461
40,105 29,015 43,135 2,435 114,690 145,167
46,380 32,049 16,190 3,765 98,384 119,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.