AoeStats
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Oasis

514459043Analyzed
3v3 RM · 20d ago on Oct 18, 2026· 26m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Shu · New Zealand
1260
+11
🇳🇿 Bulgarians · New Zealand
1167
+15
🇳🇿 Vikings · New Zealand
1127
+17
vs
🇪🇨 Saracens · Ecuador
1169
-15
🇲🇽 Khmer · Mexico
1153
-15
🇵🇪 Lithuanians · Peru
1117
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 1,739 10:16 21:09 — ⚔ M@A Rush
41 1,093 12:45 16:49 — ⛏ Fast Castle
35 912 11:06 19:15 — ⛏ Fast Castle
32 833 9:43 20:45 — ⚔ Archer Rush
27 719 10:58 20:01 — ⚔ Drush FC
26 680 10:13 14:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,930 435 740 13,530 14,205
5,705 4,983 905 200 11,793 12,420
5,055 4,376 915 355 10,701 13,269
5,225 3,880 1,150 100 10,355 13,480
4,525 3,918 1,825 0 10,268 11,463
4,770 3,280 375 450 8,875 9,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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