AoeStats
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MegaRandom

511821627Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 49m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1104
+14
🇩🇪 Saxons · Germany
1096
+14
🇩🇪 Lithuanians · Germany
1042
+16
vs
🇨🇳 Armenians · China
1075
-16
🇺🇸 Mongols · United States
1038
-14
🇬🇧 Burgundians · United Kingdom
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,743 11:37 21:06 36:33 ⚔ Scout Rush
32 1,588 10:49 21:06 45:21 ⛏ Fast Castle
30 1,472 9:26 21:31 36:06 ⚔ Archer Rush
30 1,490 11:59 24:39 42:18 ⚔ Scout Rush
28 1,362 9:45 21:34 48:18 ⚔ Skirmisher Rush
17 835 10:07 21:42 40:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,435 19,237 13,480 2,250 52,402 56,420
22,820 10,098 14,985 1,830 49,733 59,965
20,645 13,743 10,100 1,000 45,488 46,482
12,995 13,460 7,985 2,350 36,790 42,973
14,960 10,035 4,725 2,250 31,970 35,442
12,000 13,775 2,660 1,300 29,735 35,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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