AoeStats
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Baltic

511805831Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 40m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Japanese · Czechia
1109
+16
🇨🇳 Armenians · China
1075
+18
vs
🇬🇧 Mongols · United Kingdom
1115
-17
🇺🇸 Koreans · United States
1115
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,061 11:59 17:48 29:07 ⛏ Fish Boom FC into Galleys
25 1,010 11:32 15:17 34:18 ⛏ Fish Boom FC
20 798 12:13 20:01 33:11 ⛏ Fish Boom into Galleys FC
18 734 10:15 20:15 33:18 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,555 18,075 9,045 1,170 42,845 44,559
13,535 15,760 5,720 2,075 37,090 43,239
9,550 17,005 6,500 1,705 34,760 46,982
10,765 8,610 5,050 2,255 26,680 30,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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