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African Clearing

512579394Analyzed
4v4 RM · 11d ago on Oct 10, 2026· 44m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1317
+12
🇯🇵 Persians · Japan
1294
+12
🇯🇵 Huns · Japan
1286
+13
🇨🇦 Teutons · Canada
1215
+16
vs
🇨🇳 Franks · China
1253
-15
🇮🇳 Berbers · India
1240
-14
🇮🇳 Mongols · India
1216
-13
🇮🇳 Celts · India
1147
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,689 11:36 22:48 — ⚔ Scout Rush
36 1,609 15:01 26:32 — ⚔ Scout Rush
35 1,565 14:22 19:40 39:20 ⛏ Fast Castle
29 1,282 14:30 18:50 44:27 ⛏ Fast Castle
22 998 13:43 18:45 37:29 ⛏ Fast Castle
20 902 18:43 22:29 42:51 ⛏ Fast Castle
17 769 12:16 26:35 — ⚔ Archer Rush
17 756 12:43 22:45 40:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,735 10,140 10,690 2,000 42,565 44,520
14,805 13,835 5,320 1,250 35,210 40,512
13,255 12,107 5,270 4,300 34,932 36,650
10,225 11,332 5,515 2,650 29,722 31,435
10,915 8,390 3,400 1,700 24,405 25,812
12,420 5,240 4,685 850 23,195 24,363
9,740 9,197 940 860 20,737 22,455
4,010 3,062 975 225 8,272 8,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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