AoeStats
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Arena

510098966Analyzed
3v3 RM · 15d ago on Sep 29, 2026· 44m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1297
+14
🇪🇸 Inca · Spain
1239
+16
🇭🇰 Malay · Hong Kong SAR China
1187
+18
vs
1304
-18
🇪🇸 Tupi · Spain
1238
-16
🇪🇸 Saracens · Spain
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,605 10:46 14:49 31:19 ⛏ Fast Castle
35 1,536 9:59 13:52 34:37 ⛏ Fast Castle
29 1,293 12:29 16:12 32:12 ⛏ Fast Castle
27 1,188 11:21 15:59 34:37 ⛏ Fast Castle
26 1,133 9:57 13:34 34:18 ⛏ Fast Castle
14 597 11:24 23:21 37:15 ⚔ Archers into Champis

Resources

Player Food Wood Gold Stone Spent Collected
33,190 18,030 17,400 4,500 73,120 81,225
27,365 16,491 13,865 1,700 59,421 72,810
18,990 13,655 6,635 975 40,255 47,126
17,345 10,030 6,025 2,425 35,825 39,431
15,715 7,990 6,615 2,830 33,150 37,703
13,460 9,536 5,785 1,500 30,281 34,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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