AoeStats
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Arabia

508873542Analyzed
2v2 RM · 22d ago on Sep 24, 2026· 31m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1290
+14
🇪🇸 Koreans · Spain
1273
+14
vs
🇹🇷 Bohemians · Türkiye
1248
-14
🇹🇷 Poles · Türkiye
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,574 9:20 22:42 — ⚔ M@A into Skirms
41 1,276 10:16 25:52 — ⚔ Archer Rush
35 1,080 9:17 20:20 — ⚔ Scout Rush
23 719 9:52 20:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,730 7,322 1,710 100 19,862 21,717
8,100 5,854 1,990 750 16,694 17,166
6,640 3,867 1,155 1,305 12,967 15,860
5,580 3,434 1,150 650 10,814 11,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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