AoeStats
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Arabia

508852705Analyzed
2v2 RM · 22d ago on Sep 24, 2026· 31m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1263
+13
🇪🇸 Vietnamese · Spain
1245
+13
vs
🇹🇷 Burgundians · Türkiye
1205
-14
🇩🇪 Muisca · Germany
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,154 10:24 20:52 — ⚔ Archer Rush
35 1,096 8:09 22:49 — ⚔ Scouts into Towers
24 761 12:01 17:36 30:05 ⛏ Fast Castle
21 661 9:35 19:46 —

Resources

Player Food Wood Gold Stone Spent Collected
6,925 8,009 3,555 300 18,789 20,301
8,025 6,325 3,290 805 18,445 19,077
6,950 6,781 2,345 480 16,556 18,952
5,570 4,525 820 375 11,290 12,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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