AoeStats
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Arabia

508523055Analyzed
2v2 RM · 22d ago on Sep 22, 2026· 43m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Random · Argentina
1294
+15
🇦🇷 Ethiopians · Argentina
1283
+16
vs
1293
-16
🇪🇸 Burgundians · Spain
1260
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,407 8:54 20:10 37:06 ⚔ Scout Rush
45 1,947 9:07 22:33 — ⚔ Scouts into Skirms
44 1,883 9:30 24:57 — ⚔ Archer Rush
30 1,278 9:19 22:45 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,095 11,461 9,845 850 44,251 47,559
11,830 11,023 7,625 750 31,228 32,678
13,650 8,194 5,755 2,350 29,949 33,229
10,630 10,646 3,400 975 25,651 27,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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