AoeStats
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Nomad

508520842Analyzed
2v2 RM · 23d ago on Sep 22, 2026· 15m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1277
+16
🇪🇸 Tupi · Spain
1243
+17
vs
🇨🇦 Turks · Canada
1278
-17
🇨🇦 Varangians · Canada
1277
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 517 13:48 — — ⛏ Fish Boom FC
26 411 12:02 — — ⛏ Fish Boom
15 242 12:58 — — ⛏ Fish Boom
15 245 14:35 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,750 2,329 190 100 4,369 4,651
2,450 1,575 250 0 4,275 4,168
1,850 1,896 210 140 4,096 4,572
1,400 1,725 50 100 3,275 4,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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