AoeStats
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Nomad

508509709Analyzed
2v2 RM · 23d ago on Sep 22, 2026· 53m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1249
+15
🇪🇸 Tupi · Spain
1212
+16
vs
🇸🇪 Persians · Sweden
1242
-17
🇸🇪 Byzantines · Sweden
1189
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,430 12:56 17:23 44:26 ⛏ Fish Boom FC
44 2,365 12:54 16:39 37:40 ⛏ Fish Boom FC
42 2,258 14:36 19:34 37:49 ⛏ Fish Boom FC
27 1,429 13:43 23:48 40:51 ⚔ Fish Boom into M@A into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,425 16,153 11,505 5,420 56,503 63,464
17,945 15,691 13,685 510 47,831 57,926
20,325 12,292 12,955 1,715 47,287 47,759
11,410 10,333 5,035 1,075 27,853 28,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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