AoeStats
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Socotra

504255154Analyzed
2v2 RM · 2mo ago on Sep 4, 2026· 51m 32s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Franks · Czechia
804
+12
🇬🇧 Vikings · United Kingdom
685
+18
vs
🇻🇳 Huns · Vietnam
725
-15
🇨🇱 Muisca · Chile
713
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,796 12:06 22:08 46:38 ⚔ Archer Rush
26 1,326 13:45 25:35 36:59 ⚔ Drush into Skirms into Archers
22 1,144 10:37 23:54 38:39 ⚔ Skirmisher Rush
12 613 13:06 29:22 42:24 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,310 23,625 11,670 1,080 60,685 66,027
18,945 8,945 10,705 1,900 40,495 46,125
12,140 13,882 8,205 375 34,602 37,427
13,860 12,025 4,060 750 30,695 35,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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