AoeStats
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Arena

514712015Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 60m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
986
+11
🇧🇷 Georgians · Brazil
839
+17
vs
🇺🇾 Magyars · Uruguay
890
-15
🇲🇽 Wei · Mexico
844
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,793 10:05 14:26 29:29 ⛏ Fast Castle
39 2,348 11:27 15:49 30:29 ⛏ Fast Castle
23 1,373 11:38 17:38 35:19 ⛏ Fast Castle
13 778 13:21 23:52 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,580 24,115 20,075 3,450 81,220 102,935
30,350 24,790 16,960 2,625 74,725 81,251
28,395 15,685 13,395 4,375 61,850 76,819
23,485 17,270 18,255 2,350 61,360 62,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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