AoeStats
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Arabia

514705249Analyzed
2v2 RM · 2d ago on Oct 18, 2026· 56m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Danes · Brazil
973
+13
🇧🇷 Cumans · Brazil
819
+20
vs
🇩🇪 Maya · Germany
944
-18
🇧🇴 Japanese · Bolivia
860
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,523 9:56 25:59 39:00 ⚔ M@A Rush
34 1,929 10:13 19:51 45:17 ⛏ Fast Castle
18 1,012 9:32 25:28 45:37
8 434 10:40 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,910 14,674 12,180 1,700 56,464 67,835
18,190 16,780 10,930 2,850 48,750 53,667
19,110 13,901 9,465 2,150 44,626 50,505
2,670 1,325 850 50 4,895 5,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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