AoeStats
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Arabia

511631228Analyzed
3v3 RM · 11d ago on Oct 5, 2026· 29m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1678
+7
🇦🇷 Ethiopians · Argentina
1579
+11
🇨🇱 Mongols · Chile
1489
+14
vs
🇹🇷 Vietnamese · Türkiye
1464
-11
🇹🇷 Varangians · Türkiye
1464
-11
🇹🇷 Byzantines · Türkiye
1451
-10
Player eAPM Actions Feudal Castle Imperial Opening
78 2,276 10:00 25:32 — ⚔ Skirms into Archers
68 1,973 9:14 26:07 — ⚔ Archer Rush
65 1,907 8:33 23:45 — ⚔ Scout Rush
52 1,516 8:12 23:22 — ⚔ Archer Rush
51 1,504 8:58 26:16 — ⚔ Scout Rush
50 1,470 9:34 22:09 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,335 6,193 2,050 200 17,778 17,740
6,810 6,972 3,105 200 17,087 18,067
5,375 6,464 3,300 200 15,339 15,721
8,985 4,900 850 0 14,735 15,623
6,020 5,860 2,475 125 14,480 15,427
5,890 4,917 2,065 100 12,972 13,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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