AoeStats
← kingsvtro

African Clearing

511581254Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 87m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Vietnamese · Georgia
1651
+15
🇬🇪 Huns · Georgia
1635
+16
🇬🇪 Saxons · Georgia
1629
+16
🇬🇪 Berbers · Georgia
1627
+16
vs
🇨🇱 Magyars · Chile
1673
-18
🇪🇸 Malians · Spain
1671
-17
🇨🇱 Koreans · Chile
1595
-14
🇨🇱 Georgians · Chile
1589
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 6,594 13:03 17:10 36:58 ⛏ Fast Castle
63 5,553 12:28 16:35 36:33 ⛏ Fast Castle
57 5,016 10:59 21:15 47:13 ⚔ Scout Rush
52 4,583 12:59 17:32 61:14 ⛏ Fast Castle
47 4,155 11:34 24:28 38:52 ⚔ M@A Rush
46 4,075 14:34 18:39 38:13 ⛏ Fast Castle
44 3,886 11:54 34:00 49:40 ⚔ Scout Rush
40 3,527 13:32 17:18 43:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,800 58,341 67,035 3,150 194,326 207,552
80,330 59,755 9,540 5,850 155,475 162,181
55,070 40,486 51,930 7,130 154,616 168,769
70,555 48,026 25,755 6,250 150,586 174,413
51,210 64,398 11,340 9,145 136,093 145,374
71,350 38,766 17,150 4,920 132,186 135,133
46,135 38,545 21,840 5,290 111,810 121,927
32,085 43,798 25,335 7,325 108,543 114,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.