AoeStats
← 喜多川海梦

Arena

510581145Analyzed
4v4 RM · 15d ago on Oct 1, 2026· 34m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1118
+16
🇨🇳 Khmer · China
1082
+17
🇨🇳 Cumans · China
1069
+18
🇨🇳 Italians · China
1064
+18
vs
🇧🇷 Japanese · Brazil
1141
-18
🇳🇱 Dravidians · Netherlands
1127
-18
🇹🇼 Magyars · Taiwan
1108
-17
🇲🇽 Muisca · Mexico
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,451 12:08 16:29 23:11 ◆ FC into Fast Imp
37 1,267 10:58 15:53 — ⛏ Fast Castle
35 1,200 10:56 15:17 22:00 ◆ FC into Fast Imp
30 1,027 12:16 16:09 30:11 ⛏ Fast Castle
26 904 11:22 15:37 31:48 ⛏ Fast Castle
21 707 10:55 14:45 32:20 ⛏ Fast Castle
20 690 10:45 14:40 29:55 ⛏ Fast Castle
15 525 10:27 17:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,070 8,335 4,770 1,600 30,775 34,943
14,545 9,375 4,505 1,700 30,125 35,893
14,380 9,795 3,590 950 28,715 35,129
11,140 9,515 3,715 1,790 26,160 28,244
8,690 8,165 3,035 2,935 22,825 23,271
8,535 8,145 4,880 200 21,760 23,823
7,570 3,585 5,260 1,950 18,365 19,417
6,380 6,280 1,460 850 14,970 20,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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