AoeStats
← 喜多川海梦

Arena

508621315Analyzed
4v4 RM · 24d ago on Sep 23, 2026· 69m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
1158
+15
🇨🇳 Cumans · China
1155
+15
🇪🇸 Poles · Spain
1092
+18
🇨🇳 Britons · China
1068
+18
vs
🇨🇳 Franks · China
1170
-18
🇨🇳 Turks · China
1164
-18
🇨🇳 Khmer · China
1104
-15
🇨🇳 Italians · China
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 3,491 10:04 17:49 31:30 ⛏ Fast Castle
37 2,590 10:33 14:16 28:32 ⛏ Fast Castle
33 2,247 10:27 14:20 27:49 ⛏ Fast Castle
32 2,197 11:27 15:31 22:57 ◆ FC into Fast Imp
28 1,917 11:55 15:42 23:06 ⛏ Fast Castle
24 1,628 9:45 14:28 28:49 ⛏ Fast Castle
21 1,460 12:05 15:40 42:08 ⛏ Fast Castle
18 1,273 12:51 16:30 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,635 31,115 39,770 7,960 139,480 146,531
79,595 29,260 23,535 6,900 139,290 158,176
59,050 30,465 36,550 1,850 127,915 145,135
51,345 35,895 18,750 850 106,840 127,868
29,985 28,915 9,980 3,605 72,485 90,273
38,475 19,840 9,530 2,780 70,625 71,996
30,470 17,795 13,125 4,300 65,690 68,041
27,075 25,585 6,145 1,995 60,800 62,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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