AoeStats
← 喜多川海梦

Arena

508168997Analyzed
4v4 RM · 1mo ago on Sep 21, 2026· 58m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1133
+17
🇨🇳 Lithuanians · China
1112
+18
🇨🇳 Italians · China
1093
+19
🇨🇳 Turks · China
1014
+21
vs
🇲🇽 Bohemians · Mexico
1219
-22
🇲🇽 Lithuanians · Mexico
1137
-18
🇲🇽 Jurchens · Mexico
1136
-18
🇵🇪 Italians · Peru
1114
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 3,529 10:03 14:38 29:56 ⛏ Fast Castle
40 2,345 10:41 14:19 28:01 ⛏ Fast Castle
34 1,998 11:33 15:48 24:12 ⛏ Fast Castle
31 1,838 12:48 17:13 23:36 ◆ FC into Fast Imp
25 1,454 10:17 15:53 33:45 ⛏ Fast Castle
23 1,364 12:21 16:59 31:18 ⛏ Fast Castle
19 1,123 11:00 15:59 36:16 ⛏ Fast Castle
17 1,023 12:53 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,855 22,255 33,745 1,055 102,910 117,451
34,610 22,925 20,310 4,900 82,745 98,668
32,645 23,650 11,650 3,000 70,945 73,666
36,305 11,555 17,505 750 66,115 69,008
12,950 28,115 17,325 2,835 61,225 79,907
14,620 22,120 10,365 3,130 50,235 58,597
17,605 15,735 8,200 1,800 43,340 45,773
10,145 8,095 1,970 2,475 22,685 25,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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