AoeStats
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Oasis

507944093Analyzed
4v4 RM · 1mo ago on Sep 20, 2026· 29m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1250
+10
🇦🇺 Ethiopians · Australia
1062
+18
🇦🇺 Persians · Australia
1033
+19
🇲🇽 Slavs · Mexico
964
+22
vs
🇨🇳 Ethiopians · China
1170
-20
🇨🇳 Franks · China
1143
-19
🇨🇳 Italians · China
1110
-17
🇨🇳 Khmer · China
998
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,496 12:28 17:28 — ⛏ Fast Castle
41 1,224 10:52 24:08 — ⚔ Archer Rush
40 1,191 10:26 15:06 — ⛏ Fast Castle
34 1,007 11:50 21:32 — ⚔ Archer Rush
33 972 11:57 15:38 — ⛏ Fast Castle
28 838 13:18 — —
27 812 10:09 25:22 — ⚔ Scout Rush
19 549 11:14 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,415 6,170 3,545 200 19,330 22,226
8,475 4,903 1,815 1,725 16,918 17,104
6,245 6,216 1,895 455 14,811 15,885
7,945 4,270 1,765 750 14,730 16,898
6,010 4,790 1,595 750 13,145 15,675
5,375 5,165 250 425 11,215 10,986
3,930 3,065 1,365 0 8,360 10,000
3,800 2,175 50 125 6,150 7,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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