AoeStats
← [R1] Duke PEÑAROL Thompson

MegaRandom

507282769Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 31m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tatars · Spain
1914
+10
1888
+11
🇧🇷 Muisca · Brazil
1832
-12
🇧🇷 Koreans · Brazil
1722
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 1,915 12:43 16:41 — ⛏ Fish Boom FC
56 1,764 11:25 15:35 — ⛏ Fish Boom FC into Galleys
49 1,564 12:09 15:55 29:51 ⛏ Fish Boom FC
46 1,472 10:41 21:40 — ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,855 12,820 2,420 2,150 31,245 32,786
10,645 13,465 5,305 1,560 30,975 31,356
8,650 11,520 2,465 1,765 24,400 27,020
10,105 9,312 2,165 1,050 22,632 23,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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