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African Clearing

513428742Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 46m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1172
+17
🇨🇳 Gurjaras · China
1167
+18
🇨🇳 Huns · China
1138
+19
🇨🇳 Vietnamese · China
1135
+19
vs
🇨🇴 Franks · Colombia
1219
-19
🇨🇴 Tupi · Colombia
1216
-19
🇷🇺 Huns · Russia
1213
-19
🇩🇪 Italians · Germany
1150
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,923 13:25 24:16 43:32 ⚔ Scout Rush
39 1,821 13:42 17:35 40:59 ⚔ Scouts FC
37 1,735 13:20 17:09 42:08 ⛏ Fast Castle
35 1,639 14:33 18:33 — ⛏ Fast Castle
26 1,221 12:39 24:10 43:51 ⚔ Scout Rush
26 1,222 15:17 43:05 — ⚔ Towers into Archers
21 979 14:30 18:23 35:54 ⛏ Fast Castle
21 965 12:18 20:56 —

Resources

Player Food Wood Gold Stone Spent Collected
26,895 9,680 13,720 1,600 51,895 53,517
25,015 9,405 11,295 2,550 48,265 50,092
20,375 11,835 9,790 2,605 44,605 50,543
18,935 13,594 7,840 1,150 41,519 46,342
14,850 9,569 8,960 1,910 35,289 36,595
6,620 9,096 7,040 500 23,256 27,552
7,025 8,028 650 1,300 17,003 17,956
6,165 4,113 250 1,735 12,263 13,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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