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African Clearing

513422266Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 56m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1214
+13
🇦🇷 Huns · Argentina
1212
+13
🇧🇷 Magyars · Brazil
1178
+14
🇩🇪 Danes · Germany
1145
+16
vs
1173
-15
🇨🇳 Berbers · China
1167
-15
🇭🇰 Sicilians · Hong Kong SAR China
1125
-13
🇭🇰 Varangians · Hong Kong SAR China
1120
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,592 13:10 21:26 37:22 ⚔ Scout Rush
39 2,195 12:46 17:46 39:40 ⛏ Fast Castle
25 1,383 14:56 19:08 35:11 ⚔ Towers FC
24 1,377 13:47 17:38 40:49 ⛏ Fast Castle
23 1,310 15:29 20:10 — ⚔ Fish Boom FC into Archers
19 1,041 14:44 18:44 39:28 ⛏ Fast Castle
18 1,038 15:06 22:21 — ⛏ Fast Castle
16 915 12:14 27:31 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,280 13,690 30,645 4,800 86,415 111,189
19,955 24,825 20,700 4,500 69,980 75,224
25,645 17,208 17,530 2,350 62,733 66,303
23,080 12,193 15,075 8,400 58,748 75,771
15,820 15,944 3,950 2,625 38,339 42,663
16,140 8,219 5,210 2,380 31,949 36,948
8,725 6,973 1,810 2,575 20,083 23,444
4,925 3,351 895 1,400 10,571 10,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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