AoeStats
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Yucatan

513409516Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 96m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1190
+14
🇨🇳 Magyars · China
1165
+15
🇨🇳 Britons · China
1144
+16
🇨🇳 Spanish · China
1090
+18
vs
🇵🇪 Teutons · Peru
1157
-16
🇫🇷 Saracens · France
1151
-16
🇨🇦 Britons · Canada
1144
-16
🇨🇳 Poles · China
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,716 9:25 30:46 48:01 ⚔ M@A into Archers
55 5,319 9:51 15:30 45:36 ⛏ Fast Castle
50 4,850 9:35 26:27 45:22 ⚔ Archer Rush
49 4,718 10:41 24:33 39:18 ⚔ Scout Rush
41 3,929 12:07 18:19 39:00 ⛏ Fast Castle
40 3,893 9:41 36:18 60:59 ⚔ Scout Rush
32 3,133 9:35 15:50 44:39 ⛏ Fast Castle
24 2,284 10:15 22:52 44:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
104,610 34,398 91,840 6,475 237,323 253,896
47,185 94,770 56,400 4,310 202,665 208,577
113,305 30,158 18,425 3,275 165,163 177,172
51,025 65,570 18,005 15,405 150,005 172,113
41,940 54,201 40,000 11,225 147,366 156,134
61,375 25,543 49,265 5,985 142,168 167,412
29,010 42,568 24,090 11,530 107,198 144,456
20,100 17,261 11,480 5,750 54,591 63,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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