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African Clearing

513403071Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1159
+16
🇵🇪 Koreans · Peru
1140
+17
🇬🇧 Vietnamese · United Kingdom
1113
+18
🇬🇧 Dravidians · United Kingdom
1058
+22
vs
🇨🇳 Khitans · China
1210
-20
🇨🇳 Georgians · China
1184
-19
🇨🇳 Poles · China
1162
-18
🇨🇳 Spanish · China
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,785 13:51 25:06 44:43 ⚔ Scout Rush
41 2,213 14:16 18:03 44:25 ⚔ FC into Archers
39 2,082 16:07 23:02 46:38 ⛏ Fast Castle
37 1,976 15:38 19:21 47:05 ⛏ Fast Castle
29 1,528 16:33 21:20 — ⛏ Fast Castle
19 1,003 14:20 19:05 40:40 ⚔ FC into Archers
19 1,029 16:00 19:52 38:20 ⛏ Fast Castle
15 804 14:04 27:40 51:01 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,945 20,870 18,235 2,215 81,265 82,460
26,040 15,185 21,380 2,975 65,580 72,014
14,790 22,005 12,880 3,005 52,680 53,352
16,420 9,023 9,950 1,230 36,623 39,726
10,335 16,390 8,400 105 35,230 38,625
13,375 10,225 5,610 3,335 32,545 33,048
13,065 11,465 4,050 2,225 30,805 34,102
8,455 7,468 955 2,325 19,203 19,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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