AoeStats
← [VLNS]HJFE

Arena

513897337Analyzed
4v4 RM · 4d ago on Oct 15, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1659
+12
🇺🇸 Lithuanians · United States
1602
+14
🇲🇽 Poles · Mexico
1591
+15
🇦🇷 Georgians · Argentina
1585
+15
vs
🇳🇴 Sicilians · Norway
1688
-18
🇳🇴 Mapuche · Norway
1672
-17
🇳🇴 Byzantines · Norway
1622
-16
🇳🇴 Inca · Norway
1279
-5
Player eAPM Actions Feudal Castle Imperial Opening
79 4,374 10:21 14:24 30:16 ⛏ Fast Castle
57 3,150 11:36 16:11 35:09 ⛏ Fast Castle
47 2,589 9:02 24:44 38:22 ⚔ M@A into Towers into Archers
44 2,410 11:13 15:43 28:28 ⛏ Fast Castle
44 2,423 11:18 15:08 28:10 ⛏ Fast Castle
36 1,979 11:46 16:58 33:25 ⛏ Fast Castle
35 1,963 11:31 15:29 25:19 ⛏ Fast Castle
30 1,656 9:44 18:49 27:36 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
46,610 14,230 23,020 2,900 86,760 104,644
30,210 29,290 13,470 4,730 77,700 80,671
34,135 19,090 13,690 4,605 71,520 79,174
25,400 32,230 7,545 2,950 68,125 82,233
16,575 22,800 16,485 5,605 61,465 64,921
19,230 23,440 13,135 3,005 58,810 60,594
19,880 22,688 6,655 5,000 54,223 57,224
19,000 15,550 10,355 3,095 48,000 54,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.