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Nomad

511377441Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 70m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1026
+16
🇩🇪 Maya · Germany
1019
+16
vs
🇳🇴 Khmer · Norway
1062
-17
🇳🇴 Spanish · Norway
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,419 13:04 20:35 36:36 ⚔ Fish Boom into Drush into Scouts
34 2,426 16:00 23:29 38:01 ⛏ Fast Castle
27 1,873 17:18 24:08 48:57 ⚔ Fish Boom into Fire Galleys into Scouts
15 1,069 16:38 25:46 42:56 ⚔ Fish Boom into Scouts FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,925 31,348 31,560 3,530 96,363 104,262
17,990 14,154 13,000 2,545 47,689 55,147
17,255 16,788 9,000 3,765 46,808 81,018
8,150 15,661 9,225 2,365 35,401 40,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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