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Baltic

511366266Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 65m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1048
+14
🇳🇴 Chinese · Norway
977
+16
vs
🇩🇪 Aztecs · Germany
992
-15
🇩🇪 Poles · Germany
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,604 11:30 16:33 33:34 ⛏ Fish Boom FC
30 2,002 12:49 21:36 45:17 ⛏ Fast Castle
28 1,812 12:01 16:03 38:13 ⛏ Fish Boom FC
16 1,066 11:30 16:17 37:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,895 18,500 25,110 1,650 80,155 91,204
24,785 27,890 16,205 4,205 73,085 81,424
24,015 20,648 14,230 4,285 63,178 76,194
13,920 20,782 12,870 3,240 50,812 53,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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