AoeStats
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Black Forest

510020002Analyzed
2v2 RM · 21d ago on Sep 29, 2026· 59m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
820
+15
🇲🇽 Franks · Mexico
786
+17
vs
🇨🇳 Shu · China
823
-17
🇺🇸 Malay · United States
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,344 11:09 19:36 33:37 ⛏ Fast Castle
21 1,230 13:07 22:34 34:28 ⛏ Fast Castle
16 966 13:23 18:28 30:53 ⛏ Fast Castle
13 765 14:55 22:22 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,960 19,528 30,345 3,600 93,433 108,789
36,600 32,420 15,750 3,225 87,995 96,696
27,580 19,680 10,545 2,075 59,880 69,832
14,345 18,604 16,375 3,285 52,609 64,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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