AoeStats
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Pilgrims

516632241Analyzed
3v3 RM · 2d ago on Oct 27, 2026· 20m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1237
+12
1194
+14
1184
+14
vs
🇲🇽 Byzantines · Mexico
1299
-19
🇮🇹 Mongols · Italy
1169
-14
🇨🇴 Franks · Colombia
962
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 1,045 10:15 16:50 — ⛏ Fish Boom into Fire Galleys FC
39 800 11:23 18:27 — ⛏ Fish Boom FC
31 633 12:26 19:27 — ⛏ Fish Boom into Fire Galleys FC
29 604 11:10 — — ⛏ Fish Boom FC
26 528 12:17 — — ⛏ Fish Boom FC
19 385 10:28 15:42 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,050 4,995 325 100 10,470 10,518
3,760 5,149 805 665 10,379 11,983
3,600 4,265 980 985 9,830 9,268
2,500 3,700 925 100 7,225 8,840
2,600 2,677 710 750 6,737 8,036
3,100 2,733 320 220 6,373 6,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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