AoeStats
← Nekomi

Nomad

511155461Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1538
+13
🇨🇦 Spanish · Canada
1490
+15
🇫🇷 Mongols · France
1401
+18
🇹🇷 Dravidians · Türkiye
1367
+20
vs
🇧🇷 Saracens · Brazil
1500
-18
🇧🇷 Berbers · Brazil
1478
-17
🇯🇵 Magyars · Japan
1439
-16
🇲🇽 Spanish · Mexico
1414
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 3,850 12:46 19:22 40:28 ⛏ Fish Boom into Fire Galleys FC
54 2,945 13:54 18:13 37:21 ⛏ Fast Castle
38 2,105 13:26 17:26 42:40 ⛏ Fish Boom FC
33 1,795 11:30 17:00 36:49 ⛏ Fish Boom FC
32 1,740 13:52 18:31 40:46 ⛏ Fish Boom FC
28 1,544 18:13 22:57 39:45 ⛏ Fish Boom FC
24 1,315 21:13 25:18 39:28 ⛏ Fish Boom FC
23 1,267 13:13 22:00 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,370 23,590 26,305 2,800 95,065 96,965
22,370 24,875 14,845 5,700 67,790 80,496
27,645 17,538 15,275 2,410 62,868 68,346
17,770 20,625 6,050 4,200 48,645 56,060
18,850 12,542 10,790 3,945 46,127 55,711
20,630 12,415 9,590 3,300 45,935 50,273
12,900 12,763 4,355 2,650 32,668 37,487
4,350 5,220 1,540 750 11,860 12,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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