AoeStats
← RKhaldrogo

Black Forest

511147541Analyzed
3v3 RM · 9d ago on Oct 3, 2026· 55m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
927
+15
🇩🇪 Franks · Germany
911
+16
🇵🇱 Bohemians · Poland
889
+17
vs
🇹🇷 Cumans · Türkiye
1000
-63
🇹🇷 Lithuanians · Türkiye
858
-38
🇹🇷 Hindustanis · Türkiye
858
-38
Player eAPM Actions Feudal Castle Imperial Opening
22 1,241 11:20 21:24 41:34 ⛏ Fast Castle
20 1,091 12:58 22:15 30:08 ⛏ Fast Castle
12 644 12:47 25:24 35:08 ⛏ Fast Castle
12 679 13:58 33:36 — ⚔ Drush FC
9 511 11:21 22:20 39:29 ⚔ FC into Scouts
7 413 17:34 33:51 —

Resources

Player Food Wood Gold Stone Spent Collected
26,905 17,307 19,175 3,835 67,222 79,248
21,015 17,225 11,935 2,745 52,920 75,296
15,015 11,248 10,755 2,910 39,928 56,946
15,545 11,135 8,985 910 36,575 41,084
11,140 9,470 4,605 2,050 27,265 29,222
9,330 5,900 3,980 1,470 20,680 26,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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