AoeStats
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Fortified Clearing

517469169Analyzed
2v2 RM · 6d ago on Oct 30, 2026· 18m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
676
+16
🇦🇷 Hindustanis · Argentina
655
+17
vs
🇧🇷 Romans · Brazil
680
-17
🇧🇷 Khmer · Brazil
674
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 605 13:53 — — ⚔ Archer Rush
30 576 11:31 — —
27 502 10:57 — — ⚔ Archer Rush
19 352 11:46 — — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,250 2,670 380 55 6,355 6,582
2,335 1,900 465 100 4,800 6,506
2,075 2,070 230 115 4,490 6,089
2,150 675 50 385 3,260 4,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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