AoeStats
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MegaRandom

514929430Analyzed
2v2 RM · 7h ago on Oct 19, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khitans · Brazil
655
+14
🇺🇸 Huns · United States
607
+17
vs
🇪🇸 Franks · Spain
630
-16
🇦🇷 Vietnamese · Argentina
599
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 890 14:40 32:56 — ⚔ Fish Boom into M@A
18 705 14:08 27:20 — ⛏ Fish Boom
16 630 10:54 27:48 — ⚔ Fire Galley Rush
14 544 10:34 21:32 32:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,215 11,620 6,815 1,190 34,840 37,019
8,680 7,542 2,915 1,960 21,097 22,004
7,175 8,255 2,615 1,060 19,105 23,086
7,780 6,175 1,410 1,965 17,330 20,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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