AoeStats
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MegaRandom

514154800Analyzed
2v2 RM · 3d ago on Oct 16, 2026· 32m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
616
+14
🇦🇷 Vietnamese · Argentina
584
+15
vs
🇪🇸 Sicilians · Spain
635
-18
🇸🇪 Varangians · Sweden
487
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 777 11:39 29:14 — ⚔ Skirmisher Rush
24 759 15:19 23:49 — ⛏ Fast Castle
16 509 11:41 — — ⚔ Archers into Skirms
13 417 11:18 25:28 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,185 3,550 2,485 1,000 13,220 14,779
6,300 3,535 500 1,010 11,345 14,427
6,035 3,605 920 255 10,815 12,992
3,205 2,815 520 1,705 8,245 7,930
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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