AoeStats
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Nomad

508186780Analyzed
4v4 RM · 25d ago on Sep 21, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1691
+13
🇻🇳 Malians · Vietnam
1691
+13
🇨🇳 Dravidians · China
1629
+15
🇭🇰 Vikings · Hong Kong SAR China
1607
+16
vs
🇨🇿 Italians · Czechia
1725
-18
🇧🇪 Maya · Belgium
1619
-14
🇩🇪 Dravidians · Germany
1611
-14
🇦🇺 Mongols · Australia
1526
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,170 11:05 20:56 — ⛏ Fish Boom into Fire Galleys FC
51 2,133 13:15 17:10 — ⛏ Fish Boom FC
45 1,864 13:35 18:51 — ⚔ Fish Boom FC into Scouts
44 1,821 12:36 18:18 36:01 ⛏ Fish Boom into Fire Galleys FC
39 1,612 14:11 17:57 37:31 ⚔ Fish Boom into Fire Galleys FC into Scouts
30 1,244 13:19 17:30 32:25 ⛏ Fish Boom FC
28 1,171 13:53 17:32 — ⛏ Fish Boom FC
26 1,089 13:35 17:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,160 15,707 9,170 7,095 51,132 54,378
18,230 13,320 8,725 4,230 44,505 44,933
18,900 16,408 5,610 300 41,218 44,479
14,370 10,865 2,660 2,000 29,895 29,632
7,345 11,074 2,705 1,930 23,054 24,672
7,080 7,091 3,880 3,025 21,076 22,678
6,900 9,318 2,430 1,700 20,348 20,795
8,625 8,482 1,155 1,155 19,417 20,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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