AoeStats
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Arabia

508185365Analyzed
4v4 RM · 25d ago on Sep 21, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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2057
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2034
+4
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2003
+5
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1896
+9
vs
🇫🇷 Britons · France
1810
-8
🇨🇿 Magyars · Czechia
1731
-6
🇺🇸 Lithuanians · United States
1696
-5
🇧🇪 Ethiopians · Belgium
1622
-3
Player eAPM Actions Feudal Castle Imperial Opening
79 1,520 8:53 — — ⚔ Archer Rush
69 1,334 8:41 — — ⚔ Scout Rush
68 1,304 8:56 — — ⚔ Scout Rush
67 1,301 8:40 — — ⚔ Scout Rush
66 1,280 8:41 — — ⚔ Archer Rush
48 935 8:31 — — ⚔ Archer Rush
46 888 8:48 — — ⚔ Archer Rush
42 810 8:30 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,079 1,555 0 8,809 9,065
3,250 3,243 2,305 0 8,798 9,252
5,370 3,018 50 0 8,438 8,843
4,775 2,846 150 0 7,771 8,360
4,365 2,954 150 0 7,469 7,535
2,800 3,030 1,360 0 7,190 8,055
3,460 2,730 50 0 6,240 6,612
2,710 2,157 860 125 5,852 5,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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