AoeStats
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Arena

515315188Analyzed
3v3 RM · 16d ago on Oct 21, 2026· 55m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
1035
+15
🇹🇷 Vietnamese · Türkiye
1027
+15
🇹🇷 Vietnamese · Türkiye
1007
+16
vs
🇦🇷 Vikings · Argentina
1068
-18
🇦🇷 Vikings · Argentina
992
-15
🇩🇰 Bulgarians · Denmark
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,400 10:01 18:22 32:35 ⛏ Fast Castle
26 1,444 13:36 19:26 37:08 ⛏ Fast Castle
21 1,185 12:27 16:19 34:34 ⛏ Fast Castle
19 1,046 13:02 18:38 32:50 ⛏ Fast Castle
19 1,038 11:04 16:12 38:10 ⛏ Fast Castle
15 850 15:01 21:24 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,925 15,165 22,875 2,550 81,515 92,847
35,650 15,855 18,475 2,250 72,230 81,053
33,420 12,025 15,070 1,975 62,490 67,222
21,830 21,230 15,535 1,600 60,195 62,572
23,955 7,915 16,355 3,200 51,425 57,854
14,190 19,800 10,585 2,545 47,120 54,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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