AoeStats
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Arabia

513673962Analyzed
3v3 RM · 23d ago on Oct 14, 2026· 85m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1006
+14
🇹🇷 Ethiopians · Türkiye
998
+14
🇹🇷 Vietnamese · Türkiye
975
+16
vs
🇺🇦 Franks · Ukraine
980
-15
🇺🇦 Muisca · Ukraine
965
-15
🇺🇦 Magyars · Ukraine
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 4,940 10:44 21:42 42:16 ⚔ Archer Rush
41 3,482 10:08 25:34 43:43
30 2,576 10:18 15:23 60:10 ⛏ Fast Castle
24 2,032 10:34 17:47 35:13 ⛏ Fast Castle
20 1,675 9:28 22:32 49:00 ⚔ Scout Rush
13 1,106 16:20 21:58 27:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
49,475 35,613 7,335 300 92,723 111,398
18,995 26,190 26,690 3,900 75,775 90,504
13,840 27,939 27,440 5,500 74,719 94,643
27,950 31,728 6,705 2,165 68,548 76,046
29,695 16,740 12,850 750 60,035 63,800
20,385 17,150 11,415 2,475 51,425 53,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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