AoeStats
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Arena

511624106Analyzed
3v3 RM · 8d ago on Oct 5, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
983
+15
🇹🇷 Spanish · Türkiye
971
+15
🇹🇷 Vietnamese · Türkiye
932
+17
vs
🇹🇷 Mongols · Türkiye
981
-17
🇧🇷 Teutons · Brazil
945
-38
🇦🇷 Persians · Argentina
939
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,919 10:45 19:18 36:19 ⛏ Fast Castle
49 2,827 10:48 14:48 30:31 ⛏ Fast Castle
36 2,058 12:41 16:53 36:07 ⛏ Fast Castle
15 855 9:36 20:06 — ⛏ Fast Castle
14 786 14:18 — —
14 791 14:25 20:20 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,100 10,305 33,495 1,570 92,470 94,522
33,135 25,445 19,755 5,500 83,835 87,865
26,350 27,340 10,815 3,215 67,720 86,941
17,935 13,335 10,645 1,500 43,415 53,874
19,975 17,790 3,970 980 42,715 69,887
3,105 2,600 0 0 5,705 7,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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