AoeStats
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African Clearing

511578736Analyzed
3v3 RM · 5d ago on Oct 5, 2026· 73m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
968
+15
🇹🇷 Britons · Türkiye
955
+16
🇹🇷 Vietnamese · Türkiye
914
+18
vs
🇹🇷 Malians · Türkiye
977
-17
🇹🇷 Huns · Türkiye
964
-17
🇷🇺 Goths · Russia
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,092 14:41 22:14 36:00 ⚔ FC into Archers
37 2,745 12:53 25:32 53:00 ⚔ Archers into Scouts
37 2,714 14:42 20:35 37:55 ⛏ Fast Castle
28 2,098 14:07 19:30 36:44 ⛏ Fast Castle
18 1,333 13:02 19:06 36:34 ⛏ Fast Castle
12 868 20:53 26:35 46:32 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,905 17,665 7,220 910 74,700 86,745
31,980 28,234 12,185 1,700 74,099 78,741
19,550 24,250 19,180 2,980 65,960 103,216
22,865 23,877 12,300 1,945 60,987 88,121
25,540 28,415 4,945 1,255 60,155 89,435
30,680 12,520 12,250 1,700 57,150 56,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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