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Arena

511398964Analyzed
3v3 RM · 3d ago on Oct 4, 2026· 55m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
951
+17
🇹🇷 Italians · Türkiye
938
+17
🇹🇷 Byzantines · Türkiye
895
+19
vs
🇲🇽 Danes · Mexico
988
-19
🇹🇷 Mongols · Türkiye
984
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,311 11:21 15:07 35:46 ⛏ Fast Castle
41 2,246 9:39 17:03 30:18 ⛏ Fast Castle
37 2,067 11:43 16:10 30:29 ⛏ Fast Castle
33 1,842 12:19 17:07 37:57 ⛏ Fast Castle
21 1,179 11:35 16:10 33:39 ⛏ Fast Castle
15 833 14:06 20:15 42:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,195 28,490 20,390 1,600 83,675 93,075
32,375 17,125 14,780 2,350 66,630 66,868
25,285 16,475 13,060 3,550 58,370 65,016
25,610 24,025 6,790 1,060 57,485 76,274
17,250 19,945 2,375 2,000 41,570 49,022
5,810 8,977 8,325 1,180 24,292 25,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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