AoeStats
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Arena

511386467Analyzed
3v3 RM · 8d ago on Oct 4, 2026· 53m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
939
+12
🇹🇷 Italians · Türkiye
925
+13
🇹🇷 Byzantines · Türkiye
879
+16
vs
🇬🇧 Saracens · United Kingdom
860
-14
🇬🇧 Magyars · United Kingdom
860
-14
🇪🇸 Portuguese · Spain
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,002 10:06 15:37 30:26 ⛏ Fast Castle
33 1,755 13:07 17:17 30:48 ⛏ Fast Castle
27 1,462 10:54 18:04 34:06 ⛏ Fast Castle
15 823 12:21 17:44 32:53 ⛏ Fast Castle
14 770 13:02 19:20 25:44 ⛏ Fast Castle
11 581 11:08 21:15 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,555 18,955 15,220 4,700 64,430 87,752
30,085 16,695 10,730 2,930 60,440 91,712
21,130 15,250 9,190 1,765 47,335 69,682
22,485 13,655 6,330 2,150 44,620 51,737
11,900 10,615 6,985 3,450 32,950 52,656
10,130 9,701 2,970 3,010 25,811 32,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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